How to Make Counter-Strike 1.6 Maps

Written by tim mcquade
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How to Make Counter-Strike 1.6 Maps
With the Valve Hammer Editor, you can create your own "Counter-Strike 1.6" maps on your computer. (computer image by Orlando Florin Rosu from

"Counter-Strike" is a first-person shooter game that can be played online. Within the game, terrorists and counterterrorists battle one another within a given map. Using the Valve Hammer Editor, you have the ability to build your own maps. The sequence to build a map takes some practice and can be time-consuming at first.

Skill level:

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Things you need

  • ZHLT Compiler

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  1. 1

    Download the program Valve Hammer Editor. This program allows you to build maps for "Counter-Strike 1.6". Once downloaded, open the program. Within Valve Hammer Editor, Look at the four boxes. The top left box is a three-dimensional view of the map you are building in the program. The top right box is a top view (or x/y axis), the bottom right is the side view (x/z axis) and the bottom left is the side or width view (y/z axis).

  2. 2

    Locate the "box" tool on the left hand side of the Valve Hammer Editor interface. All the tools are located on the left hand side, and you can configure a tool's mode on the right side; for instance, you can make the block tool have a wedge or cylinder function. Above this, on the right-hand side, is the toggle texture feature. In the top box select, "All Textures". Then click on the "Browse" button. This allows you to choose between a wide range of textures. Textures simply refer to what the items, walls, ceilings and floors will look like.

  3. 3

    Draw a line in the top right box (x/y axis). This will create a floor. With the "box" tool, you can draw a rectangle or a large square. Use the coordinates to get an idea of how big the room is you are making. As you draw, the image you are drawing will also appear in the other three boxes. This allows you to add onto drawings in other planes. For instance, to add a wall, you can draw in the x/z axis.

  4. 4

    Create depth in your map by editing the three-dimensional floors, walls and ceilings with the vertex tool. Create multiple rooms by drawing another separate box and using the carve tool to carve a doorway between the two rooms. You have a wide range of tools on the left hand side at your disposal, such as lighting tools, vertex tools and clipping tools. Use these tools within the planes to create objects, structures, or impasses, such as water, signs and crates. All of these objects are specific textures that you can draw into the different planes using the tools on your left. Use the three-dimensional (top-left) window to navigate your drawing (using "Counter-Strike" in-game movement controls).

  5. 5

    Place player starts using the entity tool (looks like a pawn) on the left side. On the right-hand side, choose what object you want to create with that entity tool. The entity tool allows you to give an object a function. For instance, if you created a water texture on the map, even though it looks like water, it would not have water qualities until you clicked on it with the entity tool and chose the "func_water" option. You can choose "info_player_start" to create the counterterrorist start point and "info_player_deathmatch" to create terrorist starting points.

  6. 6

    Click "Run" under the "File" tab when finished. The program will ask you to save the map and then it will run the map to see if there are any errors associated with it.

    After you have downloaded the ZHLT Compiler program, save the map within the ZHLT folder. Then find the map within the ZHLT folder, and double-click it. The ZHLT program will compile the folder; this allows you to load the map within "Counter-Strike 1.6."

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