Finding fun indoor games and activities for teenagers can be a challenge, but there is no reason to be intimidated. The key is to choose the right game for the teenagers coming to the party.
Murder Mystery Parties
Creative teenagers who enjoy acting or role playing may enjoy a murder mystery party. These games create scenarios in which a murder has a occurred and the players, trapped in the house, must solve it. Each player is assigned a role he must play, such as "cowboy oil billionaire" or "Army officer." Of course, one player is assigned the role of the murderer, and that player must work to shift suspicion off of himself. Players are expected to play their roles faithfully, and may even arrive at the party in costume.
Sock Wars is an indoor party game that requires an even number of players, three pairs of socks each, some rope and two beach balls. Divide a room in half with the rope and divide the players into two even teams. The game is played in three short rounds. The first is 45 seconds, the second is a minute and the last is a minute and a half. During the round, the teams attempt to throw as many socks onto the opposite side of the room as possible, along with the beach balls. Of course, each team can throw back the other's socks. At the end of the round, count the number of socks on each side at one point each, and count the beach balls as worth two points each. The winning team is the team with the lowest score at the end of the games. If the teens use their own socks, ensure they have their names attached to them so they can find their own socks again from the bunch at the end of the game.
Truth or Dare
This is a tried and true teen favourite for birthday parties and sleepovers. The game play is simple. Players sit in a circle and take turns challenging another player with the question "Truth or Dare?" The challenged player chooses one. If she chooses "Truth," she must truthfully answer a question of the challenger's choice. If she chooses "Dare," she must perform a stunt of the challenger's choice. A common variation requires the challenger to perform his own dare or answer his own question along with the challenged player; this extra rule can serve to prevent unreasonable demands.
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