Interactive games for hard and soft sounds provide children with a multisensory environment to hear the differences in the sounds as well as how to recognise and use the sounds in words and sentences. The letters "c" and "g" typically are pronounced with a hard sound. When these two letters are followed with the vowels "e," "I" or "y," both consonants become soft. There are also exceptions, such as "giggle."
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Children can listen to narrators in interactive games pronounce the hard and soft sounds of "c" and "g" and practice spelling words that use the different sounds. For example, BBC Schools Spellits offers an interactive game on the hard and soft "c." Two animated characters describe in rhyme how the hard "c" and the soft "c" are used in words. A spelling quiz follows their explanation. Children must fill in the correct vowel to complete a word with the letter "c," such as "bicycle."
Children can sort a jumble of words that employ either a hard "c" or a soft "c" in online games. The Thinkfinity website offers an assortment of interactive games that test a child's ability to distinguish between soft and hard sounds. Children can help the character Francine sort a group of 10 words, clicking and dragging words with hard or soft sounds into their correct categories. A perky narrator guides children to select certain words and provides helpful hints.
Connecting Target Words
Interactive games enable children to practice choosing target words with hard or soft sounds to complete sentences. Thinkfinity's game "Help Jack Bowser" is an amusing parody of the TV show, "24," which features the protagonist Jack Bauer. In the children's game, Jack Bowser, an animated dog, remains stuck in ice cream surrounded by candy sprinkles. For Bowser to escape through a metal door, children must figure out which words with hard or soft "c" sounds connect the text.
Combining Word Parts
Children can combine parts of words with hard and soft sounds to form complete words in interactive games. For example, in Thinkfinity's "Combotronic," children can knit together word parts, such as "ceive," "cod," "cern," "com," "clued" and "cavi," in red and blue boxes to create words. If they succeed, an animated screen of lightning pops up and the narrator defines the word. A scoreboard tracks the child's list of words. The tally of results reinforces a sense of achievement. The narrator also provides hints to help the child try new ways of combining word parts.
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