Most churches host church fellowship dinners for church members and attendees on a regular basis. These dinners are normally held after church or in the evening, at the church, and offer a time for people to eat and fellowship with each other. When planning a fellowship dinner, you can plan related activities, as well. These might include lessons, games and singing.
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The main activity at a church fellowship dinner is eating. These dinners typically are either potluck style, catered or provided by certain members of the church. If the church has an area for eating, the dinner is often held there. A church fellowship dinner can, however, be held anywhere, including at a person's house, if there is enough room, or at a park. The dinner normally begins with a prayer and maybe announcements just prior to eating.
Sometimes hosts will plan a short lesson or message for a church fellowship dinner. A pastor, or leader of the church, can present the attendees with a short Bible lesson or story. The church may also hire a speaker to present a message at the dinner event. Alternatively, you can plan a youth lesson for the children attending the dinner. In this case, the children can meet in a separate room, while the adults have time to do other activities.
Church fellowship dinners often include time for singing, either planned out in advance or spontaneous. Depending on the type of church, songs can be accompanied with music played on an organ, piano or guitar, or led by a praise team. Sometimes, churches plan a couple songs for the children from Sunday school to sing for their parents.
One game that is ideal for a church fellowship dinner is Bible trivia. Leave a Bible or two on each table, along with several printouts of Bible questions. Ask the attendees to complete this activity as a table. Some questions might be easy, while others may require a little more work, consisting of finding certain things in the Bible.
Alternatively, play an autograph game. Give each person attending a sheet of paper that contains 10 to 20 different questions or activities. The object of the game is to find someone in the room who knows the answer or can complete the activity. When you find a person for each different item, the person autographs your paper. Some examples to use on the form include: "Find someone to recite the books of the New Testament" and "What were the names of Abraham's sons?" The first person to obtain all signatures is the winner.
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