According to “Electronic Gadgets,” electronic gadgets include laptops and mobile phones, mp3 and mp4 players and other portable electronic devices. Many electronic gadgets are aimed specifically at schools, such as the VEX Robotics System, designed to support teaching and learning in science, technology, engineering and mathematics.
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Simple fact: kids like gadgets. They are a bit like toys. That said, they can have educational purposes, which consequently can make learning fun for school children. Anything that makes learning easier bumps up a child's motivation as well as their teachers', making the curriculum more accessible, making it more inclusive. Since every child has a right to an education, inclusivity is something that is celebrated, especially by the government.
High quality resources
Teachers are adept at discovering high quality teaching and learning resources. Electronic gadgets represent some of the highest quality resources available today. Furthermore, there is a vast array of electronic gadgets available. One UK based e-tailer has over two hundred pages of electronic gadgets on offer. Not all of them would be chosen for use in the classroom. However, many of them might, including Sony’s digital recording binoculars, the KROSS keyboard and PlayBrix.
Real world lessons
A member of Edutopia’s staff posits the notion that using technology tools in the classroom gives pupils a “realistic snapshot of what the modern office looks like.” There are flaws in this argument. Pupils don’t go to school simply to learn how to work in offices, they go to become educated. Further, the office of tomorrow will probably be very different to the office of today. However, there is some merit in the unnamed writer’s argument and it is certainly advantageous for education to include use of real world technology.
Electronic gadgets help build the ICT capability of pupils in line with the requirements of the National Curriculum for England and Wales and its Scottish and Irish equivalents. Electronic gadgets are often mobile, meaning that learning can continue outside the classroom. Further, electronic gadgets are constantly evolving, presenting teachers with new opportunities to keep their lessons fresh, stimulating and educationally valuable.
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