Bring some fun into your geometry lessons with area and perimeter games. Use games in the classroom that encourage cooperation and competitiveness among students. Games in school give pupils a chance to change their focus to an engaging activity. The games also give the teacher an opportunity to reinforce what the children have learnt and assess their grasp of the subject before a test or quiz.
Divide the class into small groups. Tell the students to pretend they have been asked to design a new kind of cracker for a cracker company. Inform them the company has asked that the crackers have an area of 16 or a perimeter of 20. Ask them to make as many different designs as possible using those measurements. Give them about a half hour to work on it, then check their work to determine which team arrived at the most combinations.
Using their knowledge of area and perimeter, students can work together in groups to create a geometry board game. Players roll dice and go around the squares of the game to arrive at the end. Along the way, players would land on squares that indicate they need to pick up a question card. The question cards can have area and perimeter questions on them. If the player answers the question correctly, she advances five squares. If she answers incorrectly, she must go back five squares.
In this game, the teacher hands each child, or team, a circle, square, rectangle and triangle. The students have to work out the area and perimeter for each shape. The students can record their calculations on a worksheet with the formulas that the teacher has prepared. The first student, or team, to get the correct answers for all the shapes is the winner.
In this game the students make shapes with blocks. The teacher calls out a shape and number for area or perimeter, and then yells, "Go!" The students must make the shape with the area or perimeter that the teacher called out. When a team is done, they yell, "Done!" The first team done gets one point. The teacher repeats the instructions with new areas or perimeters. The team with the most points at the end of the game is the winner.
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