How to Put on a Texture in LightWave

Written by william carne
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How to Put on a Texture in LightWave
Interesting textures are an important base to a well-rounded CGI design. (BananaStock/BananaStock/Getty Images)

Textures help make computer animated drawings look realistic. The three main variables that affect a texture's appearance are model, texture map and render quality. Applying a texture to a model in Lightwave is easy, but like all design work, doing it well is difficult and takes practice.

Skill level:


  1. 1

    Open LightWave's Layout section and load the model you want to work on. Although it's possible to do texturing in Modeler, the Layout section gives you a few extra options, such as test-rendering the model as you go.

  2. 2

    Open the Surface Editor panel. Select a base colour to use for your model or press the "T" button to add an image as a surface.

  3. 3

    Set the "Luminosity" and "Diffuse" percentages. The luminosity is how much an object glows, whereas the diffuse section controls how much light it reflects.

  4. 4

    Add "Specularity" "Glossiness" and "Reflection" values. Specularity controls how focused and bright light appears on the surface, glossiness controls how the specularity is diffused and reflection controls how much other objects reflect off the surface.

  5. 5

    Add "Transparency" and "Translucency" values. Transparency affects how invisible an object is, and translucency affects how much light an object allows through it without becoming transparent.

  6. 6

    Create your "Bump" texture. This uses a texture's natural changes in colour or values to create bumps, such as a brick pattern, that allow a texture to appear three dimensional.

  7. 7

    Check the "Smoothing" box if you want the texture to appear smooth and rounded, and "Double sided" if you want the texture to appear on both sides of the model surface.

  8. 8

    Save your work.

Tips and warnings

  • You can add specific details to textures by clicking the "T" button next to each subject. The "E" button allows you to control how the texture reacts over time during an animation.

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