"The Lord of The Rings: The Battle for Middle Earth 2" is a real time strategy game that takes place in the world of J.R.R. Tolkien's Lord of the Rings series. Players get the chance to take command of one of six different armies to fight against the computer in single player campaigns, or against other players. The game also comes with a fully featured map editor that contains all the same tools and features that the developers used to create the maps in the game. The maps created using the editor can be played against the computer or online.
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Navigate to your "Battle for Middle Earth 2" install folder. In most cases, this will be located under C:\Program Files\Electronic Arts\The Battle for Middle-earth (tm) II. If you have installed it to a custom folder, you will need to navigate to that folder.
Double-click the WorldBuilder.exe program. This will launch the world builder, which is the map editor.
Agree to the terms and conditions, if you are running the world builder for the first time. Wait for the program to configure itself. This may take a few minutes, depending on the speed of your computer.
Select "File" from the main menu located at the top of the screen, and then select "New." This will allow you to start a new map file.
Create your map using the map editor tools. The map editor is extremely powerful, and you are given all manner of tools to play with. Use your imagination but try to keep the map balanced for both players.
Save the map, when you are satisfied with it. To save, click the "File" menu again and select "Save" or "Save As."
Save the map to the games map directory. This is located at "C:\Documents and Settings\your username\Application Data\My Battle for Middle Earth 2 files\Maps" for Windows XP and "C:\users\your username\AppData\Roaming\My Battle for Middle Earth 2 files\Maps" for Vista and above.
Start the game and select multiplayer or skirmish mode. The new map should be shown in the map list for both game types.
Tips and warnings
- When designing a map, take into account the performance of the map. Placing features on the landscape that the computer has to figure out how to navigate around will slow down the performance of the map. Try to limit trees to a maximum of 400 to 500 and less than 14 different tree types, as you'll experience performance and memory problems otherwise.
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