How to rotate an object in swishmax

Written by kevin lee
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How to rotate an object in swishmax
Use your mouse to create SWiSHMax rotation effects. (hand and mouse image by Vasiliy Koval from

Adobe changed the face of Web animation when it released Adobe Flash. Flash enables developers to place animated objects on Web pages that download quickly when you visit a Flash site. SWiSHMax is a development tool that enables nondevelopers to create exciting Flash animations quickly. For example, by clicking a few buttons, you can create objects that rotate.

Skill level:


  1. 1

    Launch your SwishMax application. The "New Movie or Project" window will appear.

  2. 2

    Double-click "Default" to create a default project. SWiSHMax will open and display a "Timeline" panel at the top, a "Toolbar" panel on the left and a "Layout" panel in the middle where you compose your SWiSHMax movie.

  3. 3

    Click the "Rectangle" tool in the toolbox to activate that tool. Click anywhere in the "Layout" panel, hold down your left mouse button and drag your mouse to draw a rectangle.

  1. 1

    Locate the "Timeline" bar at the top of the user interface. It contains a horizontal row of numbers similar to this:

    1 ..... 5 .....10 ..... 15

    These numbers represent frames in the movie. In this example, the first frame of the movie is "1." A cursor appears under the first frame.

  2. 2

    Right-click frame number "60" on the Timeline. A drop-down menu will appear. Click "Insert Keyframe." SWiSHMax will insert a keyframe at that location. Keyframes allow animators to make objects move or transform over time.

  3. 3

    Return to the "Toolbar" panel and click the "Transform" tool to activate it.

  4. 4

    Right-click the rectangle that you drew to open a drop-down menu. Click "Transform," and then click "Rotate 180 Degrees."

  5. 5

    Click the "Rewind" button at the top of the user interface and then click the "Play" button. The object will rotate 180 degrees as the movie plays.

  6. 6

    Press "Ctrl"+"E." A "Save As" window will open. Enter a name for the movie in the "File Name" text box and click "Save." SWiSHMax will save the file as a Flash movie with a .swf extension.

Tips and warnings

  • This example used a rectangle to demonstrate rotation. You can rotate any object or text that you like by adding it to the "Layout" panel and following these steps.

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