When creating 3D models in Autodesk Maya, you may often encounter various situations where you will need to join vertices on a mesh. Joining vertices can help you fix holes in a model, piece together separate parts of one mesh, and it can help you reduce your polygon count by shrinking faces. If you are a new Maya user, one of the most beneficial commands you can learn is how to join vertices on your 3D models.
- Skill level:
- Moderately Easy
Things you need
- 3D model
Open the mesh you wish to modify in Maya. Go to "Shading" and select "Smooth Shade All" from the menu. Hover your cursor over the solid mesh and hold down the right mouse button. Select "Vertex" from the pop-up menu to go into "Vertex Mode." Vertices will appear on your model in the form of small purple nodes.
Click the "Select" tool button and locate a few vertices on your mesh that you wish to join together. Use the left mouse button and click on one vertex. While holding down the "Shift" key, select the surrounding vertices you want to merge with the first.
Release the "Shift" key. Go to the "Edit Mesh" menu and select "Merge." The vertices will join together into one vertex. Position the new vertex with the "Move" tool. Repeat the process for each set of vertices you wish to combine.
Tips and warnings
- If you click on a vertex you did not want to select, go to the "Edit" menu and select "Undo." You can also undo actions by pressing "Ctrl+Z" on your keyboard.
- Use caution when selecting large groups of vertices. You may pick up vertices you may not wish to alter, resulting in a broken mesh when you join them.
- 20 of the funniest online reviews ever
- 14 Biggest lies people tell in online dating sites
- Hilarious things Google thinks you're trying to search for