"Dragon Age: Origins" is a role-playing that lets the player build custom characters and pit them against hordes of monsters and enemy soldiers. Characters are divided into three broad categories: warriors, thieves and wizards. Warriors are the masters of melee combat and of all the warrior types; the two-hander is capable of causing the greatest amount of damage in the least amount of time. Building a two-hander requires choosing the right talents and investing your attribute points in Strength and Willpower.
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Create a warrior at the beginning of the game. Although wizards with the Arcane Warrior specialisation can also equip two-handed swords, they will never be able to learn a warrior's weapon techniques, essential to becoming a true two-hander.
Invest attribute points in Strength and Willpower. High Strength results in higher damage dealing potential, and since two-handed weapons are slow, you'll want to do as much damage with each stroke as possible. Additionally, characters need a high Strength to simply equip most two-handed weapons and plate armours. Willpower grants you additional Stamina points, which means you'll be able to use your warrior abilities more often.
Purchase warrior abilities which give you bonuses to two-handed weapons or special attacks when a two-hander is equipped. Essential abilities include Two-Handed Sweep, Destroyer, Indomitable, Stunning Blows and Powerful. Passive skills, like Stunning Blows, improve your every attack, while active skills, like Two-Handed Sweep, cause you to perform a special attack, which causes massive damage but also drains your Stamina. Balance the acquisition of Active Skills with the development of your Willpower attribute.
Tips and warnings
- Although Strength and Willpower are the essentials for a two-hander, do not neglect your other attributes. If you're missing enemies frequently, put points in Dexterity. This improves your to-hit ratio. If you're dying too quickly, put points in Constitution, which grants you additional Health Points. The other attributes, Magic and Cunning, are essentially useless for a warrior. Although they grant minor bonuses, you'll get more value out of your attribute points by investing them in Strength or Willpower.
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