How to Render a Fire Place

Written by daniel ketchum
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One of the more interesting effects to create with a 3-D rendering is a beautiful fireplace. If you would like to create your own rendered graphic image of a fireplace with a glowing fire, a good program to use in Vue Infinite. Aside from its amazing plant and ecosystem-making abilities, Vue Infinite also has a number of rendering and material effects that make it easy to create a fireplace. If you don't have or want to purchase Vue Infinite, the same principles would apply to similar 3-D program such as Bryce or Carrara.

Skill level:


  1. 1

    Open Vue Infinite. You first need to create the room for the fireplace. Select the "Cube" shape from the toolbar. Resize the shape to about the size of the room you want. Now hit the "Duplicate" icon at the top. Hold down the "Alt" key and resize one of the cubes so it slightly smaller that the other. Now select the outer cube and then the inner one. Click on the "Boolean Difference" icon on the toolbar. The inner shape will be subtracted from the outer, creating a room. Now just select "Object" in the menu and select "Change Object Material." Then select the material you want to apply.

  2. 2

    Create two more cubes. Using the same technique as in Step 1, combine the cubes to make the shape of a fireplace, but don't hold down the "Alt" key. Before using the "Boolean" function, you will have the place the smaller of the fireplace cubes so that it extends outward from the other. This will create the opening. Now apply a brick material to the fire place and move it into position in the room.

  3. 3

    Use the "Camera Controls" on the right to point the camera at the fireplace. Now select a "Cylinder" from the toolbar and resize and position it to serve as a log in the fire. Add a wood or brown-looking material to it. Now add several cones behind this log, resizing them to look like flames. Then apply the glowing "Ashes" material to these cones.

  4. 4

    Go to the toolbar and create several "Point" lights, then place them behind the cones. In the "Properties" panel on the upper right, change the colour of the lights to a light orange. Click on the "Lens Flare" icon and turn on "Random Streaks."

  5. 5

    Select all the Cones. "Click on the Material Editor" and select the "Transparency" tab. Change the "Global Transparency to 55 and turn on "Variable Transparency" choosing "Soft Spots" for the "Function." Click "OK." Now right-click on the "Render" icon and set it to final. Click "Render" and save your image.

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