How do I check a dead projector lamp with a meter?

analogue multimeter full image by Paul Moore from

Every projector uses some kind of light source to illuminate whatever medium is being projected through the lens and onto a screen. Most projectors use incandescent lamps that employ a filament suspended between two contacts in a clear glass bulb.

The filament is a resistive element that can be tested with the ohms setting of a multimeter. The reason for using a meter is to make sure the lamp itself, rather than some other component in the projector, is causing the lamp not to light.

Electric Plug image by JJAVA from

Unplug your projector for safety.

lampadina alogena image by Renato Francia from

Remove the lamp suspected of being dead from your projector, making sure that the lamp has had time to cool off first and taking care to handle it with a soft cloth. Some lamps use a small screw base, a variation of those used in most home lighting. Still others use a bayonet-style base--the kind used in a typical old-style automotive tail light assembly. The bayonet-style base is also cylindrical, but instead of a screw thread, it has a smooth metal sleeve with two small prongs protruding sideways from the base. To remove this type of bulb, push the bulb in lightly to overcome the spring pressure in the socket, twist the bulb counterclockwise until it stops, then pull it out of the socket.

Set your multimeter to check ohms, or resistance.

analogue multimeter image by Paul Moore from

Touch the two leads, usually colour-coded black for ground or negative and red for positive. On an analogue meter, the needle should swing all the way over to zero resistance. On a digital multimeter, the readout should flash briefly, then register zero. If you do not get a zero reading, move the (usually red) zero calibration wheel normally located just under the display until you do get a zero reading.

Place one test lead of the multimeter firmly against one contact of the lamp and the other test lead against the other contact. In a two-wire lamp, each protruding wire is a contact. In a screw-in or bayonet sleeve lamp, the metal sleeve that constitutes the base of the lamp is one contact, while the bottom tip of the lamp, the small dot separated from the sleeve by a black or brown insulator ring, is the other contact.

Note whether the needle (on an analogue meter) moves or stays still. If it moves, it will stop on a resistance reading, usually between zero and 20 ohms. A resistance reading means your lamp has continuity, or the element is fine, and should light. If the meter needle does not move, the lamp element is physically interrupted, which means it is either burnt through or broken physically. If so, it's time to replace the lamp. If you are using a digital multimeter, you should see the numbers change on the display to a low resistance reading. An interrupted lamp filament will register as infinite resistance.