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Using Particles & Deformations in Cinema 4D

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Summary: Learn how to use particles and deformations in Cinema 4D; learn more about 3D animation, modeling, and rendering software in this free instructional video.

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By John Carstarphen, eHow Presenter

John Carstarphen is an experienced independent filmmaker, screenwriter, animator and teacher. His work as a writer/director has been seen in international film festivals including...read more

Series Summary

Cinema 4D is a cross-platform high-end 3D Graphics program created by MAXON Computer GmhB. It was first developed under the name of FastRay in 1991 and was developed over the years into what it is today. Cinema 4D is a polygonal/subd modeling, animating, lighting, texturing, and rendering program known for it's high quality and easy and broad interface. Many matte painters in film use this program as well as motion graphics artist. Although it was originally developed for the Amiga operating system in the early nineties but has since been released for Microsoft Windows and Mac OS X.

In this free video series, a CGI Animator will teach you how to make a waving flag using the computer program Cinema 4D. Learn all about particles and deformations, planes and cylinders, how to build a leaf, how to run the wind emitter, how to form a flag, and how to integrate all the processes. Whether you are just starting out or just brushing up, these step by step software lessons from the experts at ExpertVillage are sure to help you continue your use of Cinema 4D.

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shogun3001 said

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on 02/08/2008 i dont understand here where is the tutorial.

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Video Transcript

"In this exercise, we're going to look at some of Cinema 4D's particle emitters as well as deformation tools. Cinema 4D has a separate program called dynamics, which allows you to create real-world physics. But aside from that, if you don't have or don't want to use dynamics, the program has some very interesting and very effective ways to create dynamics-like simulations. What we're looking at now is the finished version of what we're going to create. This is a flag waving in the wind with some leaves blowing around. And you can see that the flag is moving because of a deformation, and the leaves are moving because of the particle systems. So we're going to talk about how to combine these using various particle systems such as deflector, turbulence and wind."

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