A classic party game, charades provides laughs and excitement among many age groups and group sizes. Though the game in its original form has the ability to entertain, you might want to give the classic version a jolt with some twists on its main premise.
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If you want to play a game that provides more of a challenge than the basic version of charades, come up with as many themes or categories as you like. Decide on five charades that fall under those themes. For instance, if you decide on "Sci-Fi Movies," charades can include "Alien," "Godzilla," "The Blob" and so on. Write all of these ideas down on slips of paper and keep each category set together. Divide your players into teams of about three people, and have each team pick a starting player. Give the starting player the category set of five charades, and time him as he acts the charades out. Once his team guesses all of the charades, they have to guess the category. Time each team; the fastest group wins the game.
For a twist on the traditional charades game, Party Game Ideas suggests "Double Charades." Prepare for the game by writing down on slips of paper two copies of each charades idea. Put all of the ideas into a hat and have each player pull a paper out. Assemble everyone into a circle and on the count of three, each player has to act out his charade. The players also try to locate the person who has the same charade as they do without talking. Have everyone pair themselves up with their supposed partner, and see which pairs guessed correctly.
Using the premise of the children's game "Telephone," the Icebreakers.ws website created "Telephone Charades." Come up with as many charades ideas as you like, writing them on slips of paper. Arrange the players into a single-file line, and have all but the first player in line turn their heads away from your direction. The first player picks a charade out of a hat, then taps the second player on the back. He acts the charade out for 30 seconds to the second player; after that, the second player turns the next player around and performs what she assumes the charade is based on the first player's movements. This continues down the line until the last person has to try to guess what the charade is after it has become distorted with every new person's performance.
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