Interactive syllable games

Written by jason vaughan
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Interactive syllable games
(writing book image by AGphotographer from Fotolia.com)

Syllable games are great for kids just learning the structure of words and sentences. Games help properly show players through visuals and sound as to how many syllables are in a given word so that a player effectively learns syllable concepts. Whether you're assisting your child with homework or refreshing your own knowledge about syllables, games are a fun alternative to learn these concepts.

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Syllable Factory

The game starts with a brief overview of what syllables are as well as a button for game rules, help, starting the game and restarting the game. A player has three choices (1, 2 and 3) for game levels. Level 1 has eight words, Level 2 has 10 words and Level 3 has 12 words. When a word is presented, a player decides if the word has one, two, three or four syllables. If the wrong syllable choice is chosen, a voice communicates the syllables so a player understands the number of syllables in the word. When the correct choice is given, the voice communicates the syllables and adds a point to the score.

Earth Day Worm Syllable Game

This game uses the theme of conservation to build words out of "floating" syllables. A player controls a "smiling Earth" that rolls over syllables of the words on the game board. A word is constructed by selecting the first syllable in the word. If a player selects the wrong syllable, it will not be picked up by the smiling Earth. If the word is insulate, for example, "in," "sul" and "ate" will be available choices to pick up. When the cursor has not picked any syllables up and rolls over "ate" first, "ate" will still be floating around until "in" is picked up. Each level of play has a sub-theme to conservation.

Syllable Flash Cards

Creating group or classroom flash card games are great ways for students to work together on creating syllable games while learning syllables at the same time. Different groups of students can focus on words that centre around an overall theme and trade the flash card game with different groups in the classroom. For example, if a group wanted to work on a flash card game about music, students could create words like "instrument" and "guitar" to challenge players. Rules for the game could involve one person holding the card while the other says the word shown and how many syllables are in the word. A player could have two tries to get the answer right. If a correct answer is given on the first try, two points could be awarded. If a correct answer is given on the second try, one point could be awarded. When the game is finished, groups can trade flash card games with one another so that each groups theme is cycled around.

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