Trivial pursuit game rules

Updated February 21, 2017

Trivial Pursuit became a sensation when it was first released in the 1980s, and it remains a popular game today. Numerous variants have been covered, detailing all manner of specialised trivia, but game play is the same regardless of the edition used. Players attempt to fill in their pieces by answering trivia questions, then advance to the centre of the board before anyone else does.

The Board and Pieces

The Trivial Pursuit board is shaped like a wheel, with a central hub and six spokes leading to an outer ring. The spokes and ring consist of colour-coded spaces; each colour corresponds to a particular category of trivia (such as "Arts and Literature" or "Entertainment"). The pieces are circular and contain slots for six pie-shaped wedges. These slots need to be filled in before the player can win the game.

Game Play

Players all start in the centre of the hub; a die roll determines who goes first. On his turn, each player rolls the die and moves that many spaces along the hub towards the outer ring. When he lands on a space, another player draws a trivia card from the box (there are hundreds of cards in each copy of Trivial Pursuit) and asks the question corresponding to the colour of the space. If the player answers the question correctly, he may roll again and move that many spaces on the board. (After the initial roll, he may move in any direction he prefers.)

Filling Your Piece and Winning

Whenever a player lands on a category headquarters---the colour-coded space which connects a spoke to the outer ring---she must answer a question from that category. If she answers correctly, she gains a pie wedge of the corresponding colour to put in her piece. There are six different category headquarters spaced evenly around the board, and players must use them to fill their piece with six different colours of pie wedge. (They may not gain two wedges of the same colour.) When a player has filled her piece, she may then move back to the centre of the board. When she lands on the hub precisely, she must then answer a final question selected by the other players. If she answers right, she wins the game. If she answers wrong, she must leave the hub on her next turn (answering a question for whichever category she lands on), then return to the hub (on an exact die roll, as before) and correctly answer another question.

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