The political system in "The Guild 2: Renaissance" can be almost completely ignored by players in favour of other activities. However, you can earn many advantages through this system. These vary significantly, but offer bonuses that can appeal to almost any class and play style. At a minimum, most players need to purchase titles to increase the number of buildings they are permitted to build.
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Titles for your family are purchased directly from the town hall. There are no obligations associated with titles, so a higher title is always advantageous. Titles determine what type of residence and the number of buildings you can have. Some of the higher titles confer additional advantages. Commoners can only build a single building and live in a simple hut. Each progressively higher title allows more luxurious accommodations and more buildings to be made. The title of "Citizen" unlocks the ability to apply for political offices on a town or city level. A Nobleman can apply for imperial-level political offices. The title of "Baron" causes future generations of your family to automatically be nobles.
Applying for Office
Applying for any office in "The Guild 2: Renaissance" is a simple process. You need to have a residence in the town you are applying for and hold the title of "Citizen" or higher. The office must be vacant. Imperial offices require you hold the rank of "Nobleman" or higher. Each office has a political level. You must hold an office no more than one level lower than the one you are applying for. Imperial offices require that you have been the mayor of a town. After applying, there is an election between you and other applicants. The results are based on your reputation with the various characters throughout the town.
The available offices in each town can vary. There are seven ministries, or branches, in the government. Each has its own responsibilities and privileges. For example, the ministry of public order ensures that the peace is maintained in the town. The privileges for someone in that office focus on talking with informants, commanding guards and setting justice policies. Larger towns have more of the ministries represented and higher ranked representatives in that ministry. For example, only a city or even larger free city has all seven ministries. However, the public order representative in a free city, a Marshall, outranks the Captain found in a regular city.
Each office has its privileges. Some are passive bonuses that always provide a benefit. For example, a Sovereign has Immunity privileges, which prevent him from being prosecuted for a crime as long as he is in office. Other privileges give you additional actions you can use. For example, a Bishop can use the Forgive Sins privilege to invalidate any evidence being used to prosecute another person. Almost all of these privileges are lost once you leave office. The one exception is the Mayoral ministry privilege "Apply at the Imperial Level," which is required to apply for Imperial political offices.
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