How to Save the Dark Ones in "Metro 2033"

Written by clifton watson
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The Dark Ones are creatures in the game "Metro 2033." They can be found at a few locations throughout the game. These beings are regarded as highly dangerous. They can kill a player's character very quickly if provoked, but are otherwise neutral characters and will not react to the player unless the player attacks. You, the player, will have the choice of saving these creatures at the end of the game, but you must have explored the game fully and performed good deeds. This grants you the option to save the Dark Ones during the final sequence of the game.

Skill level:
Moderate

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Instructions

  1. 1

    Give bullets or money to any beggar characters you encounter. There is a beggar in Exhibition Station during Chapter 1. Another is in Riga Station in Chapter 2. Market Station, also in Chapter 2, has another beggar next to the bar and the ammo exchange.

  2. 2

    Listen to the recorded message at the end of the level "Dead City 1" in Chapter 2. Make a right turn at the end of the level to find the message in a cassette player.

  3. 3

    Save three red soldiers from captivity or refrain from killing anybody during "Front Lines" in Chapter 4. Also, listen to the three soldiers as they talk at the command post. This allows your character to gain information that guides him towards saving the Dark Ones.

  4. 4

    Explore Chapter 4 fully. This involves exploring the train and speaking to those on board after the character Pavel dies during the "Depot" level. You must also take the tape recording from the captain character as he dies during the "Defense" level.

  5. 5

    Refuse Sasha's reward of ammunition during the "Child" level of Chapter 4.

  6. 6

    Send the S.O.S. signal from the Nazi outpost roof in the "Outpost" level. You must also listen to the first Nazi guards during "Black Station," as you did during the "Front Lines" level. Finish "Black Station" without killing anybody to perform your final good deed.

  7. 7

    Finish Chapter 7, and, when prompted, stop the explosion that normally occurs at the end. This will save the Dark Ones. This prompt will only occur if you have completed enough good deeds prior to this point in the game.

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