The game Mortal Kombat has several characters to select from. The art style is an animation style common to fighting games and cartoons. When drawing the characters or people from Mortal Kombat, the key is getting the costumes and poses right for the character and using the same cartoon drawing style.
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Things you need
- Reference picture
Select a character and find some reference pictures. There are several characters to select from, such as Scorpion, Sub-Zero, Raiden or Kitana. If creating a personal character based on the style of "Mortal Kombat," reference pictures are needed only for art style.
Draw a circle to represent the head with a line going from the top of the circle down to about the level of shoulders. Draw a line across the for the shoulder width and two circles at shoulders for shoulder joints. From the shoulder circles, draw an oval to represent the top of the arm and a slightly longer oval for the forearm and two circles for the hands. Draw two lines from the shoulder line to form the outside lines of the character's body. Draw a long oval from each line for the thigh, a small circle for knee joints and another oval for the calf. Shape the feet at the bottom of the legs. This is the basic body outline and proportioning. All of these lines are lightly pencilled in because they are erased later.
Fill in the face shape by drawing a jawline and chin from the circle. From there, draw the character's mask and eyes. Most of the characters in "Mortal Kombat" wear a mask of some kind. Refer to the picture for the actual look of the mask and shape of the eyes. "Mortal Kombat" eyes are typically small. If the character does not wear a mask, fill in the full face drawing instead.
Draw a neck. Some poses might hide the neck, but most will not. Draw a line from the back of the head that curves to the shoulder line.
Shape the character costume. The costumes differ for each character. Some costumes hide the shape of the shoulders, such as Raiden's costume, which turns slightly upward at the shoulder. Other characters, like Katina, show the full shoulder. Shape the costume starting at the shoulders. Look at the specific character picture to determine the exact look of the costume. Outline the costume around the body shape. Some costumes will show arms while others will hide the arms completely.
Erase any proportioning lines that are inside the costume outlining. Shape the parts of the body that are seen out of the costume, such as Scorpion's arms. Draw the arms or legs around the proportioning bubbles, which are muscle lines and joints. If there is armour or part of a costume on these parts, fill it in while working on the shape of the muscles. The circles show the shading for muscle lines, so either erase them so they are very faint lines or shade around them according to the lighting in the drawing.
Work on the details. Once the outline and costume is complete, the details are worked into the drawing. Details include shading, colouring, adding any powers like lightning the character might have or adding folds in the costumes.
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