How to Make a 3D Basketball Hoop

Written by carol adams
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How to Make a 3D Basketball Hoop
Create your own 3-D model of a basketball hoop. (red basketball hoop image by Warren Millar from Fotolia.com)

Three-D models are often used in movies, television shows and commercials as poseable figures or as props in a scene. Even many small local businesses and news channels are now employing 3-D models in their ads and logos. One model that you often see used at the beginning of sports news or in sporting goods commercials is a basketball hoop. If you would like to create your own basketball hoop model, you can choose from several programs to do the job.

Skill level:
Moderate

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Instructions

  1. 1

    Start SketchUp. Select the default figure that appears in the view and delete it.

  2. 2

    Select the "Circle" tool from the toolbar and draw a circle about the width of the hoop. Draw another circle inside the first one. Select the inner circle and delete the polygon.

  3. 3

    Select the "Push/Pull" tool and use it to raise the hoop shape to the right thickness for the hoop.

  4. 4

    Use the "Rectangular" tool in concert with the "Move" and "Push/Pull" tools to create a backboard and a rectangular block connecting the backboard to the hoop.

  1. 1

    Open Blender. Select the default cube in the scene and delete it.

  2. 2

    Select "Add" from the menu and choose "Mesh." From the options, choose "Torus." In the dialogue that appears, make the "Minor Radius" 1 and click "OK."

  3. 3

    Select "Add" from the menu and choose "Mesh." Choose "Cube."

  4. 4

    Go to "Object" and choose "Transform." Use the "Scale on Axis" function to resize the cube to form the backboard. Use the "Move" arrows to position it relative to the hoop.

  5. 5

    Use another cube to create a block connecting the hoop to the backboard.

  1. 1

    Start Wings 3D. Right-click on the view and click on the button next to "Torus." In the dialogue that appears, make the "Sections" 40 and the "Minor Radius" .01. Click "OK."

  2. 2

    Right-click in the view and choose "Cube." Go to the options at the top and change to "Object" selection mode. Select the cube.

  3. 3

    Right-click on the view and choose "Scale Axis." In the dialogue that appears, choose the "Z" axis and drag to make the cube the thickness you want for the backboard. Repeat this step to scale the backboard in the other dimensions.

  4. 4

    Right-click in the view and choose "Move." In the dialogue, choose the direction you want to move the backboard and drag it. Repeat this as many times as it takes to get the backboard in position.

  5. 5

    Repeat Steps 2 through 4 to create a block connecting the hoop to the backboard.

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