How to Rotate Texture in 3D Studio Max Angle

Updated April 17, 2017

3D Studio Max is one of the major players in the 3D graphics and animation field and compares favourably with similar applications, such as Maya or Cinema 4D. It is widely used to create content for ads, commercials, television, movies and video games. 3D Studio Max can be used for every part of the animation process, from modelling to creating and applying textures. In the area of the textures themselves, the user has complete control over how they will be applied. If, for example, you would like to rotate a texture so it is applied at an angle, this is easy to do in 3D Studio Max.

Click on the desktop shortcut to open 3D Studio Max. Select "File" from the menu and choose "Open." In the dialogue that appears, locate a file you have been working on that you want to edit and open it.

Select "Rendering" from the menu at the top and choose "Material Editor." Go to the "Coordinates" section and adjust the "U, V and W" setting, either by typing numbers directly into the spaces or by moving the sliders, judging the result in the preview. If you want a more free-form approach, go to Step 3.

Click on the "Rotate" button under the "Coordinates" entry. In the dialogue that appears, drag around the view to rotate all the coordinates at the same time. Once you have it the way you want it, click on the "x" to close the dialogue and save the changes.

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About the Author

Daniel Ketchum holds a Bachelor of Arts from East Carolina University where he also attended graduate school. Later, he taught history and humanities. Ketchum is experienced in 2D and 3D graphic programs, including Photoshop, Poser and Hexagon and primarily writes on these topics. He is a contributor to sites like Renderosity and Animotions.