How to Create Mods for Star Wars Empire at War

Written by mark barnhill
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How to Create Mods for Star Wars Empire at War
(Comstock Images/Comstock/Getty Images)

Whether you feel the units in “Star Wars: Empire at War” are poorly balanced or if you just want to give your side super-powered units, you can mod “Empire at War” to suit your needs. You will need a text editor and a program capable of extracting ".meg" files, the archive files used by “Empire at War.”

Skill level:
Easy

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Instructions

  1. 1

    Use a .meg file extractor, such as the “Star Wars: Empire at War Meg Utility,” to extract all of the files from “Config.meg” into your Empire at War “Data” directory.

  2. 2

    Navigate to your “Data” directory. There should now be a folder in this directory labelled “Xml.” Open this folder.

  3. 3

    Make backup copies of the following files: "Groundinfantry.xml," "Groundvehicles.xml" and "Spaceunitsfrigates.xml." If anything goes wrong, you can restore the old file in order to avoid having to do a complete reinstall.

  1. 1

    Open the file “Groundinfantry.xml” with Notepad or a similar text editor and use the find function to locate the entry “<GroundInfantry Name="Stormtrooper">."

  2. 2

    Increase the “<FormationSpacing>” value to “.75” to make your units stand further apart from each other so they cannot be taken out so easily by anti-personnel weapons like turrets and rockets.

  3. 3

    Increase the “<Tactical_Health>” value to “200.” This increases the hit points of your unit, making your team significantly harder to kill.

  4. 4

    Increase the “<Land_FOW_Reveal_Range>” value to “1000.” This allows your units to reveal large portions of the map, which should prevent your enemies from surprising you.

  5. 5

    Decrease the “<Projectile_Fire_Recharge_Seconds>” value to “0.1.” Doing this allows your units to fire much faster.

  6. 6

    Save “Groundinfantry.xml” and play “Empire at War” in order to test your changes. The humble Stormtrooper should now be able to dominate any other unit on the battlefield. Experiment with other settings, such as "</Shield_Points>" and "<Targeting_Fire_Inaccuracy>," as desired.

  1. 1

    Open the file “Spaceunitsfrigates” and find the entry “<SpaceUnit Name="Acclamator_Assault_Ship">.”

  2. 2

    Increase the value of “<Max_Speed>” to “15” and “<Max_Thrust>” to “10,” which drastically increases the Acclamator's speed.

  3. 3

    Increase “<Damage>” to “90,” which will triple the Acclamator's damage potential.

  4. 4

    Increase “<Tactical_Health>” to “4000,” “<Autoresolve_Health>” to “4800” and “<Shield_Points>” to “1800.” These changes will make the Acclamator tougher.

  5. 5

    Decrease “<Required_Star_Base_Level>” to “1.” This allows you to build Acclamator Assault Ships at first level space stations.

  6. 6

    Increase “<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron” to “10,” “<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron” to “10,” “<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron” to “30” and decrease “<Spawned_Squadron_Delay_Seconds>” to “1.”

  7. 7

    Save “Spaceunitsfrigates” and test your changes. The Acclamator should now be a veritable super carrier, able to deploy 10 TIE Fighter and 10 TIE bomber squadrons at once while holding an additional 30 Tie Fighter squadrons in reserve.

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