Game Maker RTS Tutorial

Written by laura gittins
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Game Maker is a free game creation program that a developer uses to design his own computer games. He can design all the elements of a real-time strategy game, including sprites, structures, maps, objects and attributes.


Unlike with programming languages, Game Maker does not require the programmer to use code to create a game. Instead, she uses drag-and-drop actions. RTS games often have many sprites, and generally use many different sprites at once. The developer can create one sprite model and use it several times in the program.


Game Maker separates different sections of game design, including coding areas for functions and commands, a graphics editor for sprite and level design, and a directory for audio files. The developer can change properties and add events to any object, such as how sprites interact with items on the screen, user keyboard, and mouse input and game winning conditions.


The developer creates functions and assigns points to every element in the RTS game, including health, resources and combat points. She defines how these points associate with each other, such as how many resources a sprite can hold at once, how many hit points each attack inflicts or what happens to objects when their points drop to zero.

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